You lead a desert settlement. Three factions surround you. The Warlord demands tribute. The Refugees need shelter. The Town Guard requires funding. Your people look to you for leadership.

Manage four resources: Food, Water, Gold, and Influence. Survive 12 months. Every decision changes your stats. Random events force new choices. Your advisors recommend paths based on your situation.

Features:

Resource management with political consequences.

Random events that alter your strategy.

Multiple endings based on your final influence.

A dynamic decision system that adapts to your stats.

Built in SugarCube for Twine.

Your choices shape your survival. Your survival shapes your legacy.

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